
Turn the lights down and the speakers up, because Limbo is a game that you'll want to fully immerse yourself in. Limbo is a 2D puzzle-solving platformer that tasks the player with taking on the role of a young boy looking for his lost sister in a mysterious and dark world. Who is this boy and why has his sister gone missing? Whereabouts exactly are they? Who are the other mysterious people that seem to inhabit this land? These are questions that the player may ask themself, and to do so would, in my opinion, be missing the point of the game. Although they are perfectly valid, to question the plot would be to question something that the developer has most probably left out deliberately. You see, the plot of the game is nothing more than what I have written in the third line. But ignore the fact that there isn't much of a plot because after beginning to play this it becomes apparent that this game is about one thing: Atmosphere. Limbo more or less defines the word, which is why it is important to play the game in the right conditions.
I've always thought that people who play games like Resident Evil or Silent Hill in the daytime are more insane than an Albert Wesker experiment, but this notion has never been more important than it is in Limbo. I don't just mean make sure it's dark when you play this, what I mean is make sure you're in the right frame of mind and there are no distractions, because the real enjoyment of this game is when you can fully appreciate the style and the effort that has gone into creating this deceptively simple side scroller. And once you can do that, you'll really care about whether this nameless boy finds his sister or not.
Standout Moment: Meeting the Spider.
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| This is why I'm never moving to Australia |
